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[UE5.1] Ultimate Master Shader
[UE5.1] Ultimate Master Shader
>>All the features have an ON/OFF switch. This means you can get a variety of performances from simple prop Material to a complex shader. ----------------------------------------------------------------------------- Features: 1) One main layer and 3 vertex paintable layers. (On/Off switch) 2) Macro Normal option allows you to blend your tile and unique baked normal for higher detail on your huge props.(On/Off switch) 3) Macro albedo for each layer. (On/Off switch) 4) Scale-based tiling for each layer. (On/Off switch) 5) Vertex paintable wetness, Rain ripples, and puddles with many parameters to customize. (On/Off switch) 6) Two height blend features give you more control for the desired result. 7) Emissive. (On/Off switch) 8) Roughness controller. (On/Off switch) 9) 2 layers with a top-masking feature for moss, snow sand and etc.(On/Off switch) 10) Normal map intensity controller. (On/Off switch) 11) 2 layers with a fuzzy shading feature for moss-looking results or ice. 12) Tintable albedo 13) Triplanar/ World Aligned (NEW) 14) World Aligned Macro Albedo (NEW) 15) Dirt Using Pre-computed AO (NEW) And many more features that you can combine and get your desired result for any prop. --------------------------------- There are 9 bonus textures included with the master material. You can search and find Megascans textures used in demo video in the Bridge if you need them. Rust: tjzmddvew Mailbox: uhcjaisfa Cobblestone: tlimejvew Wooden carafe: udzjebtfa Ice: tcbkdcfr Ivy: tg1ohjh Snow: ugspafgdy
📁 Resources 🔖 Materials, package, shaders, textures, ue, unreal, Unreal Editor 5.1+, Utilities, Resources |
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