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[UE5.4] Auto Mesh Outline

[UE5.4] Auto Mesh Outline
Rating: (4.5)
[UE5.4] Auto Mesh Outline

You can automatically add different types of outline via the component tag.


Useful for multi-part character mesh outline.


When mesh parts change at runtime, you can automatically apply the outline to the mesh


by calling "update outline" function.


You can also easily change the outline properties.


It also supports network.


Does not support changing component tags on runtime.


Features:


Outline Thickness

Outline Color

Blink Speed

Network Replicated

Change and Revert Outline properties

Support manually adding outline

not use Processing

not use Stencil buffer

Code Modules:


OutlinePlugin (Runtime)

Number of Blueprints: 3


Number of C++ Classes: 5


Network Replicated: Yes


Documentation: Link


Example Project: Link


Important/Additional Notes:



🌐 Store Page: https://www.fab.com/listings/2f17a5e6-2049-43c6-8342-7caf7efb067c
💵 Price: $42.75       ( Free on RenderSkill )
 Software: Unreal Engine




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📁 Resources, Tools

🔖
mesh, outline, tool, ue, unreal, Unreal Editor 5.4, Utilities, Resources


[UE5.4] Auto Mesh Outline

[UE5.4] Auto Mesh Outline





Software: Unreal Engine



📁 Resources, Tools
🔖 mesh, outline, tool, ue, unreal, Unreal Editor 5.4, Utilities, Resources



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