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[UE5.1] Procedural Biomes
[UE5.1] Procedural Biomes
Populate your scenes procedurally generated 3 different biomes. There are 3 pre-made 2km2 game-ready environment maps to showcase each procedural biome. Every biome has unique Trees, Vegetation and grass-types. Each biome has auto-landscape material with 6 landscape layers, 10 grass-types and ready-to-use Runtime Virtual Texture assets. There are also Photo scanned Rocks, customizable background meshes to match any landscape, Global Wind System, basic Rain and Snow VFX (Niagara), Road mesh used as landscape spline. Important to note that this environment pack created to use with fully dynamic lighting. Trees have billboard mesh as last LOD and static lighting doesn't work since ue4 can't create different lightmaps for custom LODs yet. Features: 3 Biomes (Northern, Northern Summer and Mediterranean) Collision: (Yes, Custom and Generated) Vertex Count: Min: 288 Vertices and Max: 138.307 LODs: (Yes) Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions Number of Textures: 260 Texture Resolutions: 4096x4096, 2048x4096, 2048x2048, 2017x2017, 1024x2048, 1024x1024, 512x512 Supported Development Platforms: Windows: Yes Mac: No Documentation: Link Important/Additional Notes: You need to enable these features in order to properly use this asset pack: -Enable Procedural Foliage from Editor Preferences-> Experiemental -Enable Niagara from Plug-ins-> VFX-> Niagara
📁 Environments 🔖 Biomes, Forest, grass, PROCEDURAL, Realistic, tree, ue, unreal, Unreal Editor 5.1+, Vegetation, Environments, Props |
[UE5.1] Procedural Biomes Store Price : 💵 $102.62
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