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Next Gen Destruction Toolkit
Next Gen Destruction Toolkit
The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds. Please note: If using the 5.3 version of this asset, it's recommended to update to UE 5.3.1 or above or you may experience a crash on startup due to a bug fixed in 5.3.1. Alternatively you can disable Nanite in the DefaultEngine ini with 'r.Nanite.ProjectEnabled=False', but this will result in a performance impact. Technical Details Data Asset-driven for creation of new destructible assets in minutes Number of Geometry Collections: 14 Number of Niagara Systems: 14 Input: Keyboard/Mouse Network Replicated: No Nanite: Yes Supported Development Platforms: Windows Documentation: Link Support Discord Channel: Link Twitter: Link Playable Build: Link Important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a 'performance consideration' map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind. CC0 asset sources: Coffee table + rifle: https://www.3dmodelscc0.com/ Sound effects: https://freesound.org/, https://opengameart.org/ Abandoned Slipway HDRI: https://polyhaven.com
📁 Resources 🔖 Next Gen Destruction Toolkit, Unreal Engine, Utilities, Resources |
Next Gen Destruction Toolkit
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