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[UE5.2] Ballistics FX
[UE5.2] Ballistics FX
If you are making a game in Unreal Engine there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects. Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX. To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you - completely ignore the demo blueprints if you wish. Features: • 96 impact particles (32 material types with small/medium/large variants) • 8 fracture particles • Impact sound FX for 19 materials and ricochet (also to be expanded in later updates). • Grenade launcher explosion with shrapnel • Frag grenade FX • Impact and splatter decals • Data table driven FX spawning • Example blueprints include ricochet, material modifiers, VFX and Sound spawning. • Demo map contains a gallery of materials and destructible meshes to
📁 Resources 🔖 Blueprint, effect, Impact, Particle, Realistic, sound, ue, unreal, Unreal Editor 5.2, visual, Utilities, Resources |
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