[UE] Western NPC Metahuman
[UE] Western NPC Metahuman
Description
*** Metahuman Update October 2024 ***
It is a parametric clothing component designed for MetaHuman Creator, built on the UE5 Mannequin with tall, narrow proportions.
Please note that the MetaHuman clothing system continues to evolve, and we will update our components to stay aligned with future standards.
For the best results, we recommend fine-tuning colors using the basic Unreal material instance parameters once your character is assembled.
We do recommend downloading the full pack via the epic games launcher. Fab plugin does only import one single outfit assets.
**** Update Oct. 2021 **
Added Metahuman tal nrw support. Body/Head need to be migrated from the metahuman creator and via Quixel Bridge.
Dont forget to assign the Control Rig to the SK Files (Epic does not allow to publish data directly from metahuman creator)
The Western NPC are stripped down to five different SK Item groups: costume, legs, arm/gloves, head, hair and beard. Multiple items are ready to be assembled to create your own unique Western or even victorian citizen
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Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
Additionally, this pack includes some tools (no weapons) to make your western character look busy
The system works with Morph targets too. The hairstyle does change when a character equips a hat.
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People
🔖 Male Metahuman,
Metahuman,
UE5,
UE5 Mannequin,
Unreal Engine,
ZIP,
People