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[UE5.1] Advanced Master Material For Props

[UE5.1] Advanced Master Material For Props
Rating: (5.0)
[UE5.1] Advanced Master Material For Props

Advanced Master Material For Props allows you to create environments easily and quickly.

It offers all the features of a AAA Game Studio.

You can create 90% of your environments with just this material.

You can now focus only on creating your environments.


Advanced Master Material For Props Features :

• The Master Material works with the layer system.

• 3 Methods of textures packing (to use less textures maps) and 1 method without packing.

• Possibility to blend the layers with 6 methods :

• Angle Blending : Allows to blend materials depending on the angle.

• Height Blending : Allows to blend materials by comparing their heights.

• Height Tilt Blending : Allows to blend materials in the desired angle, height and direction.

• Distance Field Blending : Allows to blend materials using the distance field.

• Texture Mask Blending : Allows to blend materials using a texture mask with the optional

histogram select to choose the desired area.

• Vertex Painting : Allows to blend materials using the color of vertices.

• Fully PBR, textures maps supported: Translucency (Subsurface), Albedo, Normal, Height,

Roughness, Metallic, Ambient Occlusion, Emissive, Opacity, Anisotropy and (Specular IOR

parameter)

• Support of Virtual Texture Streaming to use 8k textures, UDIM.

• Optimization is scalable according to the number of features enabled.

• UV : Scale (global, vertical, horizontal), offset in percent, rotation in degrees, support of 4 UV

index.

• UV Atlas : Allows to select an area from an atlas texture,

with the possibility of randomizing the selection based on the position of the mesh.

• Random UV Offset: Allows to have random position of the UV based

on the position of the mesh.

• UV Panner : Allows to move the material in the desired speed and direction.

• Material Randomization : Allows to hide the tiling of textures,

useful for textures such as grass or asphalt etc.

• World Position : Scale (global, vertical, horizontal) scale based on physical size (1 value = 1

meter), offset in percent, rotation in degrees, choice of XYZ projection axes.

• Triplanar : Scale (global, vertical, horizontal) scale based on physical size (1 value = 1 meter),

offset in percent, rotation in degrees. (scale, offset, rotation) for texture on top and sides,

possibility to put several textures: one on top and one on the sides.

• Object Position : Allows textures that use world position or triplanar (in world space) to

follow the location and rotation of the mesh (in object space).

• Material Parameters for total control of the look of the materials.


• Fake Ambient Occlusion : Allows to have the effect of the AO if you can't use the real AO.

• Material Details : Allows to add a second normal map, or to fully replace the material when

you are close to a mesh.

• Tessellation (only in UE5.4 and UE4.27)

• Bump and Parallax Occlusion.

• Character Tracks : Allows to deform any material when your character or an object is on it

(like snow and mud).

• Weather features : puddles (with rain ripples, waves, frozen water, character interraction),

frost, snow (with character interraction), humidity, rain effects (drops, drips, spots, ripples).

• Mask Weather Occlusion: Possibility to work with your own weather system by inserting a

render target to hide the places where the weather should not affect the materials (like under

a roof).

• Mask Overlay : Allows to add details to the materials such as adding dirt, fingerprints or

anything else (affects color, specular, roughness, metallic).

• Mask Edges To Normal : Allows to give depth between the different layers of materials (like

rust).

• Correct Distance Reflections : Allows to disable the reflection of meshes when they are at a

certain distance and their reflections should not be visible anymore.

• Runtime Virtual Texture (RVT) : Allows to blend the meshes in the landscape.

• Dithered Blending (only in UE4,27) : Allows to blend the meshes in the landscape or with

others meshes.

• Random Value Per Position : Allows to modify the albedo, roughness and metallic randomly

according to their position, up to 8 variations.

• Custom Primitive Data Index : Allows to modify the albedo, roughness without having to

create new material instance which save draw calls.

• Fade Model Into Ground : Allows a smooth transition for the meshes that will disappear.

• Gameplay Camera Fade : Allows to make the mesh invisible when the camera is in front of it.


Number of Textures: 151

Texture Resolutions:

4k (45)

2k (74)

1k (3)

512px [12]

128px [1]

64px [2]



🌐 Store Page: https://www.fab.com/listings/efa4d4a3-a3c3-48c8-9394-f95c7d41e174
💵 Price: $24.99       ( Free on RenderSkill )
 Software: Unreal Engine 5.1




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📁 Resources

🔖
BLEND, environment, ground, Kit, Mask, Master, Material, Nature, pbr, photorealistic, Prop, Realistic, Texture, tool, toolbox, ue, unreal, Unreal Editor 5.1+, Utilities, Resources


[UE5.1] Advanced Master Material For Props

[UE5.1] Advanced Master Material For Props





Software: Unreal Engine
Version: 5.1



📁 Resources
🔖 BLEND, environment, ground, Kit, Mask, Master, Material, Nature, pbr, photorealistic, Prop, Realistic, Texture, tool, toolbox, ue, unreal, Unreal Editor 5.1+, Utilities, Resources



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