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[UE5.0] Flame Thrower Robot
[UE5.0] Flame Thrower Robot
THE SCI-FI FLAME THROWER ROBOT A cinematographic result - ideal for a realistic scene composition and video game ! The 2-million-vertex mecha is fully nanite supported, so you can visualize its movement in REAL TIME without any worries. NIAGARA FLUIDS This project uses the "Niagara fluids" plugin to create the robot flame. The official Unreal Engines Niagara Fluids documentation: Niagara Fluids Quick Star Guide Niagara Fluids Reference Guide The flame rendering has been reduced to suit all computer configurations. If you wish to increase the flame rendering, go to content>P8_QuaRobot>FX>NS_Flamethrower and in the grid3d emitter clic on "Emitter Summary", the "resolution max axis" value will improve rendering. We've set it to 80, but you can increase it to 256 (or more if your configuration allows). Ultra Realistic Rigged to Epic skeleton: No Animated: Yes Number of Animations: 32 Animation types: In-Place Number of characters: 1 Number of sounds: 22 Vertex counts of characters: 2 000 000 Number of Materials and Material Instances: 72 1 Masters Texture Resolutions: 382 Textures: 4096*4096 ----------
📁 Non-Human 🔖 Android, Character, Cyberpunk, high, machine, mech, Mecha, Military, nanite, Realistic, Robot, scifi, Space, ue, unreal, Unreal Editor 5.0+, Non-Human |
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