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[UE] Trees: Maple Tree
[UE] Trees: Maple Tree
video: https://youtu.be/eOzsRdVJvWg Imposter scale fix: "Problem is in the MaterialFunction "/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor". Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“ https://forums.unrealengine.com/development-discussion/rendering/97944-imposter-billboards-don-t-scale-with-mesh 8 unique maple trees, showcase scenes Props Scaled to Epic Skeleton: Yes Physically-Based Rendering: Yes Collision: Yes, Custom and Generated Triangle Count: 3300 - 44000 LODs: 3 (Including Imposter Billboards) Number of Meshes: 8 Number of Textures: 8 + imposter generated atlases Intended Platform: Windows, Mac, Linux, Htc Vive Platforms Tested: Windows, Htc Vive
📁 Environments 🔖 foliage, Leaf, Leaves, Maple, Nature, tree, trunk, Unreal Editor UE4.15+ ( & 5+ ), Vegetation, Environments, Props |
[UE] Trees: Maple Tree Store Price : 💵 $29.92
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