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Tidus (Zanarkand Abes Uniform) Basic for Blender 4.x
Tidus (Zanarkand Abes Uniform) Basic for Blender 4.x
•Shaders •Renamed bones •Facial Mechanism •IK Mechanism for Animation •Fixed meshes •Fixed normals •Fixed bone axis •Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee) •Optional Damage Textures (Click mesh part -> item -> properties) •Optional Broken Armor (Click armature -> item -> properties) •Procedural Eye Shine - Fully Editable in the Shader Editor
📁 People 🔖 Final-Fantasy, Dissidia, NT, people, character |
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