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Kiriko (Cinamoroll) Basic for Blender 4.x - 5.x
Kiriko (Cinamoroll) Basic for Blender 4.x - 5.x
•Shaders •Renamed bones •Facial Mechanism •IK/FK Mechanism for Animation & Easy Posing •Fixed meshes •Fixed normals •Fixed bone axis •Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections and/or raytrace to use them in eevee) •Procedural Eye Shine - Fully Editable in the Shader Editor. •You can control and modify the colors at will via shader editor [Enable Color Setter by clicking the body -> item -> properties] •Weapons in a separate folder
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