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Guilty Gear Stylized Shader in Blender's EEVEE (Part 4 of 4)
Guilty Gear Stylized Shader in Blender's EEVEE (Part 4 of 4)
The Guilty Gear style shading series in Blender's part 4 will review the changes between Guilty Gear Xrd and Guilty Gear STRIVE as well as important techniques to stylize facial posing and shaders. *** YOU ALSO GET "FIXY", a 3D model you can use to study and apply the techniques we've seen through these series. You need to install the "Wiggle Bones addon" in the bonus files. Fixy includes: * Body pose library * Commented shaders * Custom parameters * Textures, and many more features... She's released with the license: https://creativecommons.org/licenses/by-nc-nd/4.0/ WARNING: THE TECHNIQUES SHOWN IN THESE SERIES WERE CREATED SO YOU CAN CREATE ANIMATIONS FOR *BLENDER*. PORTING THE MODELS OR SHADERS TO A GAME ENGINE IS A DIFFERENT TOPIC, WITH GAME-ORIENTED TERMS AND TECHNIQUES. "Fixy_walks_intro.blend" is the complete animation you see in the video for Fixy. It is distributed as *it is* meant to be for studying purposes. It uses the NLA to drive the animations. Thank you for your support and feedback. ******* TOPICS COVERED ******* The Guilty Gear style shading series in Blender's part 4 will show the following topics: * Review of the previously explored techniques * Guilty Gear from Unreal 3 to Unreal 4 (comment from creators) * Modeling with UV intention * DBZ examples of normal transfer + UV space * GBFVS fixing dented shadow and light angle * NPR shading in Punishing Gray raven + Honkai 3rd * Masking and Packing channels * Planning animation and keyframes * GUILTY GEAR STRIVE (lights and details) * Hair + FACIAL POSES to the camera * Blender custom color drivers * Creating Backgrounds * Fixy's intro and 3D features (Complete rigged character) * Acknowledgements * Why is Guilty Gear Style so good? * Softimage homage * Conclusion *************************************
📁 Resources 🔖 [REPACK], blender, Eevee, guilty gear, shader, stylized, ZIP, Utilities, Resources |
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